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Medi-call - Narration video edited by Barbara Kononova

Medi-call: Experimental Game Design

2022

'Medi-call' is a Unity-based prototype game, ingeniously designed to immerse players in the strategic challenges of a post-apocalyptic world, where I led the programming, animation, level design, and environment building. Within this top-down game, players embody a doctor navigating a desolate landscape, racing against time to collect and assemble critical ingredients for life-saving deliveries. The game's narrative, though succinct in its prototype form, effectively conveys the urgency and strategic depth required in this dire environment. The game level is a careful balance of risk and reward, compelling players to strategize swiftly and decisively, reflecting the thematic essence of time-constrained decision-making.

The design of 'Medi-call' centers on the player's experience under time pressure, making each moment in the game a test of strategy and quick thinking. The prototype's focus is not on an elaborate storyline but on the core mechanics that simulate the intensity of making crucial decisions within limited timeframes. The game's environment, though stark, sets the stage for this high-stakes narrative, where every second counts, and every choice carries weight. This design approach ensures that players are consistently engaged, navigating the challenges and strategies that define the essence of 'Medi-call'.

Overview

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